http://bugs.winehq.org/show_bug.cgi?id=59372 --- Comment #19 from Rémi Bernon <rbernon@codeweavers.com> --- Created attachment 80364 --> http://bugs.winehq.org/attachment.cgi?id=80364 Possible fix Thank you! It doesn't seem that there's any crash there, so it probably does later and I suspect it is because although the EGL devices are mostly correctly enumerated, the failure to create any GL context makes it fail to get any name for them, and the NULL name later on causes a crash when populating the display devices. It doesn't look like there's any way to distinguish these devices from other devices except from the context creation failure, so probably we need to try creating one at least once. Fwiw we could maybe try other ways to get names for the devices (like using EGL_EXT_device_query_name), but lets be safe for now and ignore the devices altogether, they won't be usable for OpenGL anyway. Does the attached patch help? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.