http://bugs.winehq.org/show_bug.cgi?id=10940 --- Comment #4 from Josef Reidinger <queen.killer(a)seznam.cz> 2007-12-30 02:17:58 --- (In reply to comment #3)
When ARB shaders are sufficient for a game they can be more efficient than GLSL (glsl requires costly compiling / linking). But we need GLSL else games can't use modern shader functionality.
If you set the 'UseGLSL' registry key to 'disabled' you will get the old behavior.
The point you make itself is valid but we will never return to ARB as the default. We try to make the GLSL path more efficient each release. There's nothing more than that we can do, so I'm marking it WONTFIX.
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