https://bugs.winehq.org/show_bug.cgi?id=43461 --- Comment #14 from Nikolay Sivov <bunglehead(a)gmail.com> --- Current version starts fine, but only because it has wine detection logic, and switches to opengl in that case. Running with --d3d11 switch enabled d3d11 renderer. Immediate shader compilation issues were: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1036 https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1034 Both fixed now. Next visible issue is "half" type handling in SM4, it's used for local variables, so no compat mode necessary. The module it's using is d3dcompiler_43.dll. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.