4 Dec
2011
4 Dec
'11
8:11 p.m.
http://bugs.winehq.org/show_bug.cgi?id=27534 --- Comment #48 from Stefan Dösinger <stefan(a)codeweavers.com> 2011-12-04 14:11:30 CST --- No, this will never work without strict draw ordering in the way multithreading in wined3d currently works. The only thing that will make this game work at a decent speed is a command stream of our own that will give us better control over the draw order. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.