http://bugs.winehq.org/show_bug.cgi?id=26867 Summary: Portal 2 crashes when player's model is observed via portals with no GLSL on high settings Product: Wine Version: 1.3.18 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: NightNord(a)gmail.com Created an attachment (id=34246) --> (http://bugs.winehq.org/attachment.cgi?id=34246) +d3d,+d3d_caps debug log, last 1000 lines Checked on only loadable without GLSL level - first one. If you are staying out of portals, they are rendered ok, but as soon as you move so that character model is visible though the portal, game crashes. Backtrace is not leading into fglrx driver, so nvidia testing would be nice. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.