http://bugs.winehq.org/show_bug.cgi?id=56167 --- Comment #4 from Zeb Figura <z.figura12@gmail.com> --- (In reply to Béla Gyebrószki from comment #3)
I'm mainly still using the "old" WOW64 mode and it is shocking that there is a massive 40-45% performance loss with EGL compared to GLX in 11.0-rc3. This affects all 3 benchmarks in Unigine Heaven: DX11, OpenGL and DX9. With the new WOW64 there is only 5-6 % performance loss with EGL in the DX11 benchmark, a mere 2-3 % loss in the OpenGl benchmark and 10-11% loss in DX9 (compared to GLX).
About the patch (MR9811): In the old WOW64 mode it barely gains 4-5% with EGL, but gives more than 60% boost in the DX11 benchmark with GLX. In the new WOW64 the patch gives about 50% more fps both with EGL and GLX.
That makes me think that EGL is bottlenecked by something else entirely, enough that fixing d3d performance in this way doesn't help. So that should probably be a new bug, and you could even call it a regression from 7abf4432a7dfdc044f0458f2457829038dc497f0. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.