https://bugs.winehq.org/show_bug.cgi?id=34011 Zakk <zakk(a)rsdio.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |zakk(a)rsdio.com --- Comment #32 from Zakk <zakk(a)rsdio.com> --- Wine 2.9, MacOS: same freeze/stuttering issue. It is much much better on Nvidia+GLSL disabled, but in that case some effects aren't rendered. I put some crude timing/debugging into glsl_shader.c: I'm pretty sure this issue is shader generation related. One particular attack effect always stutters for me on first load; triggering it causes the generation of about 10-15 shaders, most of which take around 8ms to load, with one or two taking around 12-15ms. I'm not sure if they're all generated on a single frame, but it's probably enough to tank the frame rate no matter what. The game is frequently loading new shaders. You can mitigate it a bit by forcing some preloading via the command line options, but it still doesn't preload all monster shaders. Those seem to be deferred until they're actually needed. I suspect this is likely going to be an issue until either 1) the PoE devs change how shaders are loaded in the game or 2) the wine generation of hlsl->glsl gets significantly faster. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.