https://bugs.winehq.org/show_bug.cgi?id=56556 --- Comment #5 from Artem S. Tashkinov <aros(a)gmx.com> --- In Wine 10 it generates a gazillion of errors but some are weird: 011c:err:d3d:wined3d_debug_callback 01F2F8E0: "GL_INVALID_FRAMEBUFFER_OPERATION error generated. Operation is not valid because a bound framebuffer is not framebuffer complete.". 011c:err:d3d:wined3d_debug_callback 01F2F8E0: "GL_OUT_OF_MEMORY error generated. Failed to allocate CPU address space mapping for texture (consider building 64-bit app).". 011c:err:d3d:wined3d_debug_callback 01F2F8E0: "GL_INVALID_VALUE error generated. Invalid texture format.". And then it shows: 011c:err:d3d:wined3d_debug_callback 01F2F8E0: "GL_INVALID_FRAMEBUFFER_OPERATION error generated. Operation is not valid because a bound framebuffer is not framebuffer complete.". 011c:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6). The demo is 32bit. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.