https://bugs.winehq.org/show_bug.cgi?id=49395 --- Comment #13 from Rémi Bernon <rbernon(a)codeweavers.com> --- Created attachment 69096 --> https://bugs.winehq.org/attachment.cgi?id=69096 Fix I've sent a first series of tests to validate D2D / D3D11 interop, and I've implemented a fix for this regression, although the changes may be a bit too large for the code freeze. It uses D3DDeviceContextState to enable D3D10Device interface on D3D11 device, with a semi-stub implementation in wined3d to allow interface query again after SwapDeviceContextState has been called. The state is not actually restored, but I don't think Wine D2D implementation depends on it, as it does state record / restore on the D3D10 interface already. I'm attaching the patch series here, in any case. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.