http://bugs.winehq.org/show_bug.cgi?id=10636 Mike Matis <corvias(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |corvias(a)gmail.com --- Comment #19 from Mike Matis <corvias(a)gmail.com> 2009-01-04 09:54:57 --- I think this may still be a problem in 1.1.12. Terminal spits out a lot of the following: fixme:imm:ImmGetOpenStatus (0x143ab8): semi-stub In my case, its "striping" and flickering across building lots, and only partial rendering of 3d objects. I do not have the "err:d3d_surface:surface_prepare_system_memory Surface without memory or pbo has SFLAG_INSYSMEM set" messages that previous posters have. I have tinkered with various settings in the Direct3d key of the wine registry, but nothing seems to change. I am running the following: AMB Athlon 3800+ X2 2GB RAM Nvidia GeForce 7800GT with the 177.80 proprietary drivers. Ubuntu 8.10 64-bit Wine 1.1.12 An interesting note is if SC4 is run with the -w flag (windowed mode) it runs in fullscreen anyway (that's probably a different bug), but the corruption and corresponding terminal output go away. This would be a perfect workaround if the game didn't seem to run significantly slower in this way as opposed to running in proper fullscreen mode. I'm new to reporting bugs for wine, so if there's any logs or anything you need, just tell me what to do and I'll be happy to oblige. I attached a screenshot of the corruption. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.