https://bugs.winehq.org/show_bug.cgi?id=40420 Toni <tonix64(a)inventati.org> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |tonix64(a)inventati.org --- Comment #9 from Toni <tonix64(a)inventati.org> --- Magne, you have some d3dcompiler problems that the first reporter didn't have (probably missing 'winetricks d3dcompiler_43) but might be a different compiler version, you can check which one it's using with WINEDEBUG=+loaddll, if the game still gives the following log: 004c:err:d3dcompiler:compile_shader HLSL shader parsing failed. Besides that there are other problems that might also result in missing graphics: 016d:fixme:d3d:wined3d_check_device_multisample_type multisample_type XX not handled yet. 016d:fixme:d3d11:d3d_blend_state_create Per-rendertarget blend not implemented. but I can't be sure if any of those is the reason for the 'black screen', or something else in the logs. also, you seem to be running the game with pba, I recommend for posting logs here to run with 'clean' wine-staging or 'normal' wine. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.