https://bugs.winehq.org/show_bug.cgi?id=45086 --- Comment #4 from Anton Romanov <theli.ua(a)gmail.com> --- It looks like BaseRenderer_InputPin_EndOfStream enters critical section filter.csFilter, then calls BaseInputPinImpl_EndOfStream to handle end of stream that in turn goes down to DSoundRender_HandleEndOfStream which has a tight loop to leaveCS , wait for This->blocked for 10ms and lock it again until positions match :-/ It feels like that IS some kind of deadlock prevention, however it seems it doesn't quite work right. Though it may explain why eventually it sometimes unlocks itself -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.