https://bugs.winehq.org/show_bug.cgi?id=21733 --- Comment #14 from winetest(a)luukku.com --- There seems to be several versions of the exe. fixme:d3dcompiler:compile_shader Compilation target "fx_2_0" not yet supported Dead deer crashes and gives that fixme line. 10 version crashes bit differently. Suspecting this line. fixme:d3dx:D3DX10CreateEffectFromMemory data 0x13c36d18, datasize 1405, filename (null), defines (nil), include (nil), profile "fx_4_0", hlslflags 0x404, fxflags 0, device 0x16acec, effectpool (nil), pump (nil), effect 0xa82a50, errors 0x2ee790, hresult (nil) version 11 crash is unknown, the console output is a lot like some dx10/dx11 games which dont work yet. There seems to be lots of different issues that feels to be dupes of other bugs that are already reported. wine 1.9.21 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.