https://bugs.winehq.org/show_bug.cgi?id=42509 Guillaume Charifi <guillaume.charifi(a)sfr.fr> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |guillaume.charifi(a)sfr.fr --- Comment #6 from Guillaume Charifi <guillaume.charifi(a)sfr.fr> --- I was having this problem too, and I solved it by commenting the glDispatchCompute() call in wined3d/drawprim.c. I re-enabled it yesterday, and it's not crashing anymore. So I guess it was a problem in the Wine compute shader implementation, that seems fixed right now. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.