http://bugs.winehq.org/show_bug.cgi?id=32050 --- Comment #7 from Xavier Vachon <xvachon(a)gmail.com> 2013-05-09 10:48:43 CDT --- (In reply to comment #5)
(In reply to comment #4)
Tested again in wine 1.5.29, I still get the GL_OUT_OF_MEMORY issues. Override 'd3dx11_43' is necessary for the game to run. Tried this with GLSL enabled and disabled, same results.
I has this problem but turning the option "StrictDrawOrdering" to "enabled" in Direct3D regisry folder solved the problem for me.
Did you try this ?
Just tried it, it makes the game last a little longer, but if I change areas the menu takes a long time to appear and it crashes while it loads another area. Not really a workaround for me. UseGLSL either enabled or disabled does not help either. Are you using other overrides? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.