http://bugs.winehq.org/show_bug.cgi?id=21243 --- Comment #4 from joaopa <jeremielapuree(a)yahoo.fr> 2010-11-07 12:21:51 CST --- Created an attachment (id=31783) --> (http://bugs.winehq.org/attachment.cgi?id=31783) cxonsole output with +d3d7,+ddraw debug channels enabled without directdrawrenderer set I think both problems are the same (directdrawrenderere and crash when directdrawrenderer set to opengl) What happens is a surface is released (its ref==0). Then ddray->ImplType is set to 0 (Wined3dSurfType=UnknownSurface) So, Wine complains it needs opengl surface Moreover this surface is a target surface, but now it is NULL (it was just released) So in the line prev =device->render_targets[render_target_idx]; (file dlls/ddraw/device line 5672) device->render_targets is null and then wine crashes because it wants to reach the first element of the array device->render_targets, that does not exist. I m afraid it is probably a refcount issue. Unfortunately these kind of errors are one of the most difficult to fix :( :( But maybe I am wrong (I hope :D :D). -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.