http://bugs.winehq.org/show_bug.cgi?id=14762 Tobias Jakobi <liquid.acid(a)gmx.net> changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #17438|0 |1 is obsolete| | Attachment #17617|0 |1 is obsolete| | Attachment #17618|0 |1 is obsolete| | Attachment #17619|0 |1 is obsolete| | Attachment #17634|0 |1 is obsolete| | --- Comment #42 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-12-04 18:06:40 --- Created an attachment (id=17638) --> (http://bugs.winehq.org/attachment.cgi?id=17638) [wined3d] geforcefx rect patchset (incomplete) Still incomplete patchset for the issue. I think I need more help here. The problem is that it "kinda" works. What means that as long as I "hardcode" tex_dim to {800.0, 600.0} in shader_glsl_load_constants it works. Effects rendered fine, no GL errors, compilation warningless, etc. However... const float tex_dim[2] = {surf->currentDesc.Width, surf->currentDesc.Height}; This does not seem to produce the results I would like to have. That's what is stored there: dims: 0.000000 , 1.000000 This surely can't be the backbuffer dimensions... I think I just can't do the case there, and end up getting wrong data (from a wrong memory adress) - but not so sure about that. Any ideas? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.