http://bugs.winehq.org/show_bug.cgi?id=30602 --- Comment #3 from Henri Verbeet <hverbeet(a)gmail.com> 2012-06-14 08:11:21 CDT --- Created attachment 40541 --> http://bugs.winehq.org/attachment.cgi?id=40541 patch The issue is that the game unloads ddraw (and as a result ddraw) from its WM_DESTROY handler while the window is still registered with wined3d. That means that when it returns from its own window proc to the wined3d one the wined3d dll is already unmapped. The attached patch should help, although it isn't particularly pretty. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.