https://bugs.winehq.org/show_bug.cgi?id=55798 Eric Pouech <eric.pouech(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Assignee|wine-bugs(a)winehq.org |eric.pouech(a)gmail.com CC| |eric.pouech(a)gmail.com --- Comment #1 from Eric Pouech <eric.pouech(a)gmail.com> --- Created attachment 75479 --> https://bugs.winehq.org/attachment.cgi?id=75479 patch for digging thanks for looking into this and doing a first analysis from the number of memory ranges, the most probable explanation is: - you're running on 64bit - with a large number of threads (unreal engine likely does); hence generating a bunch of unwind information if you could try this patch; it may have a positive impact (just to be sure the problem comes from here). is it possible to share the minidump? (may be quite large though) (I would need to gather more information on the ranges stored) TIA -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.