http://bugs.winehq.org/show_bug.cgi?id=27959 --- Comment #10 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2011-08-13 15:45:55 CDT --- I think very few native games use GL_ARB_map_buffer_range and use dynamic buffers heavily. The extension is fairly new, and most (open source) Linux games are based on the Quake 3 engine. A native app that uses this extension is the Unigine Heaven benchmark. I don't know how much it uses dynamic buffers, but from the amount of animated geometry it displays it might be a fair amount(or they have very good vertex and geometry shaders for animation) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.