https://bugs.winehq.org/show_bug.cgi?id=48715 Zebediah Figura <z.figura12(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Summary|a game freeze by waiting |A Wolf RPG game freezes on |for media event completion |map transition CC| |z.figura12(a)gmail.com --- Comment #3 from Zebediah Figura <z.figura12(a)gmail.com> --- The game calls IGraphBuilder::Render(), but then traverses the filter graph, disconnects the audio renderer, and puts the null renderer in its place. There are two renderers in the graph, but only one sends an EOS, so the graph never propagates EC_COMPLETE. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.