https://bugs.winehq.org/show_bug.cgi?id=40978 --- Comment #7 from Henri Verbeet <hverbeet(a)gmail.com> --- Does this work any better with current git? b62f4139eda58e8e25cbc58864fcea2599a20e97 in particular may have helped. (In reply to Ruslan Kabatsayev from comment #6)
Doesn't support for vertex shaders in fact make GL_EXT_vertex_array_bgra redundant? Maybe to unify the code it'd make more sense to do the swizzles in the shader unconditionally?
We need EXT_vertex_array_bgra for hardware that can't do GLSL, and it's a little nicer than doing swizzles in the shader. For what it's worth, I don't think there's any reason i915 couldn't support EXT_vertex_array_bgra, it should be fairly straightforward to add for someone familiar with the driver. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.