http://bugs.winehq.org/show_bug.cgi?id=14968 Summary: DrawPrim.c needs to handle more than 4 vertex shader prims causes crash Product: Wine Version: 1.1.3 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: celticht32(a)aol.com CC: celticht32(a)aol.com Draw Prim needs to handle this in drawStridedSlow : The vertex shader definition in direct x calls for 16 vertex shader types currently several game applications call for vertex shader 7 initialization and wine fails with : fixme:d3d_draw:drawStridedSlow Should not get here as coordsToUse is two bits only (7)! which is a valid mode : which should map to the 4s gl call in opengl here is the Direct X definition for mode 7 D3DDECLTYPE_SHORT4 Four-component, signed short expanded to (value, value, value, value). The link for the definition is : http://msdn.microsoft.com/en-us/library/bb172533(VS.85).aspx -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.