https://bugs.winehq.org/show_bug.cgi?id=22039 --- Comment #24 from Aaryaman Vasishta <jem456.vasishta(a)gmail.com> --- (In reply to Aaryaman Vasishta from comment #23)
(In reply to Sergey Isakov from comment #22)
Created attachment 53776 [details] It works
Ha! The LEGO man ask me to insert CD disk and then stop the game. When I insert it I can play. Screenshot to prove.
Later next bug appears ~~~ fixme:ddraw:d3d_device1_Pick iface 0x1c7284, buffer 0x2a95230, viewport 0x198138, flags 0, rect (602,328)-(603,329) stub! fixme:ddraw:d3d_device1_GetPickRecords iface 0x1c7284, count 0x33f65c, records 0x0 stub! fixme:ddraw:d3d_device1_GetPickRecords iface 0x1c7284, count 0x33f65c, records 0x3030024 stub! wine: Unhandled page fault on read access to 0x00000008 at address 0x6ddcc18d (thread 002f), starting debugger... ~~~
So initial bug concerning d3drm.dll can be resolved by native library and waiting for wine implementation.
Thanks for the obeservations! Could you post a ddraw + d3drm trace till this point? That'll reveal a lot of more useful things.
Thanks!
Though I don't think it should be done considering it's the native DLL. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.