http://bugs.winehq.org/show_bug.cgi?id=27194 --- Comment #15 from Henri Verbeet <hverbeet(a)gmail.com> 2011-07-04 17:30:06 CDT --- (In reply to comment #14)
Finally I did a test with the open source radeon driver and noticed something peculiar. The same shader (object #8) fails to compile even with the hack. The error message it generates are the following
error: no matching function for call to `texture2DLod(sampler2D, vec2, float)'
The generated shader is compiled as a fragment shader and as such according to the specification can't use any of the Lod functions. Yes, but ARB_shader_texture_lod lifts that restriction. Which driver is that exactly? Current versions of r300g and r600g should support this.
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