28 Apr
2015
28 Apr
'15
3:14 p.m.
https://bugs.winehq.org/show_bug.cgi?id=28905 --- Comment #5 from Andrew Eikum <aeikum(a)codeweavers.com> --- This game sets a rolloff factor of 0, meaning that distance attenuation should not be applied. We ignore the rolloff factor in Wine's dsound, so distance attenuation is applied. I'll submit a patch to fix this. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.