19 Oct
2022
19 Oct
'22
8:09 p.m.
https://bugs.winehq.org/show_bug.cgi?id=44560 --- Comment #19 from Paul Gofman <pgofman(a)codeweavers.com> --- yes, that should help with the black units (and this bug is solely about that). Unfortunately disappearing units is a distinct issue which I think would be hard to workaround in Mesa (see Comment 14), that depends on the specific way of assigning uniform locations in the absence of explicit locations in GLSL shaders. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.