9 Aug
2010
9 Aug
'10
1:24 p.m.
http://bugs.winehq.org/show_bug.cgi?id=23945 --- Comment #6 from Łukasz <lukp12(a)gmail.com> 2010-08-09 08:24:27 --- I can confirm, that problem exists in demo also. But I see, that screen is moved by down, so slow speed+ low visibility makes it unplayable.
From time to time, next to the: "fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported" appears also: "err:d3d:context_apply_clear_state >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffers() @ context.c / 2159"
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