https://bugs.winehq.org/show_bug.cgi?id=45260 Adam Bolte <abolte(a)systemsaviour.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |abolte(a)systemsaviour.com --- Comment #8 from Adam Bolte <abolte(a)systemsaviour.com> --- Created attachment 62737 --> https://bugs.winehq.org/attachment.cgi?id=62737 WINEDEBUG=+timestamp,+tid,+dsound wine FarCry4.exe, snippets from Wine 3.19 I've noticed what sounds like the same kind of behaviour from Far Cry 4. It's another Ubisoft game which came out the same year as Watch_Dogs. The audio works fine in the intro sections, but stops as soon as you get to the main menu and gameplay. Like Watch_Dogs, people are saying you need to set your audio to stereo and various other tricks, even under Windows in some cases. There's an entire thread about it here: https://steamcommunity.com/app/298110/discussions/0/598198356169002715/ I've tried Wine 3.19, 3.19-staging, setting winecfg Audio to stereo, tried three different sound cards, tried setting xaudio2_7 to native, tried setting PulseAudio's daemon.conf to have default-sample-rate = 48000 default-sample-channels = 2 default-channel-map = front-left,front-right etc. Nothing I've tried has made any difference. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.