28 Mar
2008
28 Mar
'08
4:38 p.m.
http://bugs.winehq.org/show_bug.cgi?id=10570 --- Comment #9 from Andrew Charles Hurst <a.hurst(a)shef.ac.uk> 2008-03-28 11:38:42 --- state_fog is called three times during a frame. It seems to use 1 pass for sky, 1 pass for world, 1 pass for HUD. Only once in the cycle is fogenable == true, and this is when drawing the sky (as proven by tweaking the fogstart and fogend values). Why would fogenable be false during the world drawing pass? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.