http://bugs.winehq.org/show_bug.cgi?id=15795 Justin Chevrier <jchevrier(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jchevrier(a)gmail.com --- Comment #17 from Justin Chevrier <jchevrier(a)gmail.com> 2010-01-17 12:34:17 --- I've taken a look at this and it turns out that Dead Space is crashing when EnumDisplayDevicesA returns true and sets DISPLAY_DEVICE_PRIMARY_DEVICE in dwFlags. If DISPLAY_DEVICE_PRIMARY_DEVICE is not set Dead Space continues on as expected. Testing under Windows XP seems to show that EnumDisplayDevicesA sets dwFlags to 0 when being called from Dead Space, but I'm not confident in that result as I have yet to find a good app to get a log from of the game running. Recommendations for something that will work here (and Steam too)? Running a modified crosstest under Windows shows that Windows sets dwFlags to include DISPLAY_DEVICE_PRIMARY_DEVICE just like Wine. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.