9 Jan
2026
9 Jan
'26
4:56 p.m.
http://bugs.winehq.org/show_bug.cgi?id=59228 --- Comment #2 from Henri Verbeet <hverbeet@gmail.com> --- (In reply to Nikolay Sivov from comment #1)
Could be simply a missing mapping to GLSLstd450Pow.
It needs a bit more to handle inputs <= 0; see also shader_glsl_pow() in wined3d. It would probably also be nicer on the backends to lower it to VSIR_OP_EXP and VSIR_OP_LOG, much like intrinsic_pow() does in hlsl.y. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.