13 Apr
2015
13 Apr
'15
1:26 p.m.
https://bugs.winehq.org/show_bug.cgi?id=38178 --- Comment #29 from Stefan Dösinger <stefan(a)codeweavers.com> --- If I remember correctly the crash occurred outside of Wine's code because the update_volume call corrupts memory. A backtrace should give some clues though. I have patches that fix this properly, by keeping track of format capabilities for each GL resource type separately. I will send them in the next days. Right now I'm busy with some more regressions caused by my focus loss handling patches. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.