13 Sep
2007
13 Sep
'07
10:59 p.m.
http://bugs.winehq.org/show_bug.cgi?id=9458 --- Comment #11 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-09-13 17:59:32 --- (In reply to comment #9)
Max Payne 1 depends heavilly on correct function of the depth stencil buffer for offscreen rendering. I'm sorry, I mixed up two games here: Splinter cell is the game that depends on correct depth stencil behavior with offscreen surfaces, not Max Payne. So please ignore my comment, it is propably not relevant here.
-- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.