http://bugs.winehq.org/show_bug.cgi?id=10229 --- Comment #29 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-07-18 18:09:50 --- Should use d3d8. I don't get any trace output with WINEDEBUG=+d3d7, but a few bits (attaching inline) with +d3d8. The 3d engine is based on OpenGL though. At least I'm using the GL backend (since TSE there is also a D3D based backend). (last bits from d3d8) trace:d3d8:IDirect3D8Impl_EnumAdapterModes (0x153068)->(0, 133, 0x32fb34) trace:d3d8:IDirect3D8Impl_GetAdapterIdentifier (0x153068)->(0,00000002, 0x32f498 trace:d3d8:IDirect3D8Impl_Release (0x153068) : ReleaseRef to 0 trace:d3d8:IDirect3D8Impl_Release Releasing wined3d 0x15f810 trace:d3d8:DllMain fdwReason=0 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.