https://bugs.winehq.org/show_bug.cgi?id=57274 Bug ID: 57274 Summary: Regression causing Obduction to hang and exit Product: Wine Version: 9.5 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: d3d Assignee: wine-bugs(a)winehq.org Reporter: zerooneo(a)01101001.net Regression SHA1: f6a1844dbed91b441ad69e7b15b5be242d063e87 Distribution: Ubuntu Created attachment 77209 --> https://bugs.winehq.org/attachment.cgi?id=77209 A log from a run that crashed A regression has appeared that causes the game Obduction to hang a bit more than 50% of the time, usually on the opening screen, or during the loading screen or in-game. After two minutes, a message will pop up saying the GameThread timed out waiting for RenderThread, and the game will exit. There were already errors relating to textures and shaders covered by #52235, but those errors didn't cause the game to hang. Since this commit, a fairly large proportion of those preexisting errors have been replaced by these two errors instead: 0210:err:d3d:wined3d_debug_callback 00007F5A4CB21880: "GL_INVALID_OPERATION in glIsTextureHandleResidentARB(handle)". 0210:err:d3d:wined3d_debug_callback 00007F5A4CB21880: "GL_INVALID_OPERATION in glMakeTextureHandleResidentARB(handle)" -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.