http://bugs.winehq.org/show_bug.cgi?id=12055 --- Comment #14 from Alexander Dorofeyev <alexd4(a)inbox.lv> 2008-04-25 01:33:42 --- Whops, it appears it was my patch that broke it between .55 and .56. commit ed44f9d13003307d385d88f120bc7fe5d729332a Author: Alexander Dorofeyev <alexd4(a)inbox.lv> Date: Sun Feb 17 17:36:46 2008 -0800 ddraw: Fix palette handling in IDirect3DTexture_Load. This fixes a potential refcounting problem and makes the function fail with NULL destination texture's palette and non-NULL source palette like it does on native. It looks like another of those P8 texture format games. I'll try to fix this. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.