16 Jan
2016
16 Jan
'16
10:51 p.m.
https://bugs.winehq.org/show_bug.cgi?id=39874 --- Comment #3 from Stefan Dösinger <stefandoesinger(a)gmx.at> --- Created attachment 53436 --> https://bugs.winehq.org/attachment.cgi?id=53436 d3d8: Don't validate 2D texture lock coordinates. Can you give this patch a try? Apparently d3d8 validates the rectangle when locking surfaces and cube textures, but not for 2D textures. The entry point (texture::lockrect vs surface::lockrect) doesn't matter. I have tests that back up the change, but I want to take a look at finding a proper fix for the todo_wine in an existing test that I am adding. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.