http://bugs.winehq.org/show_bug.cgi?id=22493 Alex Bradbury <asb(a)asbradbury.org> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |asb(a)asbradbury.org --- Comment #4 from Alex Bradbury <asb(a)asbradbury.org> 2011-07-03 06:37:21 CDT --- Very similar artifacting is seen for Planescape Torment with ddr=opengl, which is also an Infinity Engine game. See discussion in bug #5535. If it is indeed the same problem, Stefan has a theory about the cause (see comment 74):
Yes. I think the problem is that wined3d can't read the color keyed surface contents back. The game backs up the old content of the backbuffer before it draws a sprite, and when it moves the sprite it draws the old contents back rather than redrawing everything.
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