https://bugs.winehq.org/show_bug.cgi?id=39057 --- Comment #46 from Sergey Isakov <isakov-sl(a)bk.ru> --- a question Why matrix-template differs from 150+? --- + {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(148)), {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(148)), glsl_vertex_pipe_vertexblend }, WINED3D_GL_EXT_NONE }, + {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(149)), {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(149)), glsl_vertex_pipe_vertexblend }, WINED3D_GL_EXT_NONE }, + {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(150)), {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(150)), glsl_vertex_pipe_vertexblend }, ARB_UNIFORM_BUFFER_OBJECT}, + {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(151)), {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(151)), glsl_vertex_pipe_vertexblend }, ARB_UNIFORM_BUFFER_OBJECT}, ---- WINED3D_GL_EXT_NONE <-> ARB_UNIFORM_BUFFER_OBJECT What is the count=150? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.