https://bugs.winehq.org/show_bug.cgi?id=52297 Bug ID: 52297 Summary: Graphical glitches with OGL/Vulkan renderer Product: Wine Version: 7.0-rc3 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs(a)winehq.org Reporter: berillions(a)gmail.com Distribution: --- Hi, My specs : - Debian Stable 64bits - Mesa 21.3.2 - vkd3d-git-c768248 With latest vkd3d-git, the game runs now with vkd3d renderer but has graphical glitches in the main menu whatever the graphic settings (low/middle/high/very high) It runs with oGL renderer too with others graphical glitches. No issue with DXVK. (only to show what is expected with OGL/DAMAVAND) I did 3 videos to show you the differences between the three cases. DAMAVAND renderer : https://youtu.be/4835NEK7Yko OGL renderer : https://youtu.be/ZbgVP96dO8U DXVK renderer : https://youtu.be/3rx6G3vrCnY I uploaded the +d3d log for OGL/Vulkan (damavand) in mediafire (very big file uncompressed) OGL +d3d log : https://www.mediafire.com/file/797aostv34wzu8s/RotTR_ogl.7z/file DAMAVAND +d3d log : https://www.mediafire.com/file/gv35yovtyne04h5/RotTR_vkd3d_dx11.7z/file Maxime -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.