27 Dec
2024
27 Dec
'24
3:11 a.m.
https://bugs.winehq.org/show_bug.cgi?id=57599 --- Comment #2 from Anton Baskanov <baskanov(a)gmail.com> --- After displaying the logos the game releases the primary surface, calls SetDisplayMode() with the same mode as before, creates a new primary surface and then waits for WM_PAINT before drawing anything. Looks like native invalidates the window when the primary surface is destroyed and when SetDisplayMode() is called. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.