http://bugs.winehq.org/show_bug.cgi?id=33606 Christian Costa <titan.costa(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |titan.costa(a)gmail.com --- Comment #10 from Christian Costa <titan.costa(a)gmail.com> 2013-06-23 07:20:55 CDT --- I confirm dirt/mud is not rendered correctly. black squares are displayed instead. I have to use native msvcr90 & d3dx9_36 dlls. Is this line err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 6172 the only thing you got from the log? I have some: fixme:d3d_shader:shader_glsl_get_ffp_fragment_op_arg Per-stage constants not implemented. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #8: fixme:d3d_shader:print_glsl_info_log 0(12) : error C1008: undefined variable "const0" fixme:d3d_shader:shader_glsl_validate_link Program 9 link status invalid. and a lot of: err:d3d:wined3d_debug_callback 0x1bc4c8: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.". which is the result of the first problem. It seems the only interesting line is: fixme:d3d_shader:shader_glsl_get_ffp_fragment_op_arg Per-stage constants not -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.