https://bugs.winehq.org/show_bug.cgi?id=28905 Béla Gyebrószki <gyebro69(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |gyebro69(a)gmail.com --- Comment #3 from Béla Gyebrószki <gyebro69(a)gmail.com> --- Created attachment 51287 --> https://bugs.winehq.org/attachment.cgi?id=51287 Audio debug log (uncompressed 11 MB) Still present in Wine 1.7.41. Native dsound.dll is a workaround. Music, sound effects and voices during cutscenes work in the game. It's only when you talk to a NPC that voices are missing when using built-in dsound. The attached log was created with WINEDEBUG=+tid,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+dmusic,+mci,+alsa,+timestamp Music and sound effects were muted in the game options (only speech was enabled) and I loaded a saved game in the demo and talked to the guard in the demo mission. I also disabled the short intro movies to reduce log size. The problem can be reproduced with the demo version as well: http://www.fileplanet.com/133479/130000/fileinfo/Deus-Ex:-INVISIBLE-WAR-Demo Fedora 21 Alsa 1.0.28 (Pulseaudio is not running) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.