http://bugs.winehq.org/show_bug.cgi?id=14608 --- Comment #39 from Henry Kroll <nospam(a)thenerdshow.com> 2008-11-27 17:16:17 --- How many matrices for multimatrix vertex blending does your card support? See http://www.kludx.com/capability.php?capability=29 Yes, the above patch hack to return pCaps->MaxVertexBlendMatrices=0x4 works for me using NVIDIA 9600. I also tried setting it to 0x0 and got the expected old behavior (models collapsed onto the floor). I read Stefan Dösinger's comment on this back in February: http://www.mail-archive.com/wine-devel(a)winehq.org/msg41911.html and posts leading up to that. Very informative! -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.