https://bugs.winehq.org/show_bug.cgi?id=39875 --- Comment #1 from Alex Henrie <alexhenrie24(a)gmail.com> --- Created attachment 53426 --> https://bugs.winehq.org/attachment.cgi?id=53426 Test program that demonstrates the problem Testing revealed that Starcraft sets ReadIntervalTimeout to 5 and all other COMMTIMEOUTS members to 0. The problem, as demonstrated by the attached test program, appears to be that Wine ignores ReadIntervalTimeout if the read is asynchronous and so the read operation never times out. I've tried editing server/serial.c to take the interval timeout into account, but nothing I can think of is very elegant. Help from other developers would really be appreciated. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.