3 Jan
2017
3 Jan
'17
8:42 a.m.
https://bugs.winehq.org/show_bug.cgi?id=41098 --- Comment #6 from Henri Verbeet <hverbeet(a)gmail.com> --- I guess the issue is more subtle than just the pixel format then. You could perhaps also try WINED3DFMT_B8G8R8X8_UNORM for the color format, which in theory should result in the exact same pixel format as before c92451f295242110bf016facf0e80564f3643d94, but the general issue is that mixing OpenGL and Direct3D on the same thread/drawable just doesn't work reliably. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.