13 Nov
2011
13 Nov
'11
5:03 p.m.
http://bugs.winehq.org/show_bug.cgi?id=28604 --- Comment #8 from Huw Davies <huw(a)codeweavers.com> 2011-11-13 11:03:16 CST --- (In reply to comment #7)
Also, I tried to restructure the algorithm to reduce the number of calls to solid_rects, by consolidating sequential pixels with the same Y coordinate into a single rect, and this didn’t have any effect on the performance.
I plan on moving the Bresenham algorithm down to the primitives, which should help a lot. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.