https://bugs.winehq.org/show_bug.cgi?id=44638 Fabian Maurer <dark.shadow4(a)web.de> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |dark.shadow4(a)web.de --- Comment #1 from Fabian Maurer <dark.shadow4(a)web.de> --- Even when the CPU is not fully used, one thread might be, causing a bottleneck. Performance is difficult to pin down, I guess. Depending on how good your computer skills are, you could try creating a D3D apitrace and an OpenGL apitrace and see how they compare. Directly rending the OpenGL version should be faster, since no translation is needed. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.