https://bugs.winehq.org/show_bug.cgi?id=43479 winetaste(a)gmx.net changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |winetaste(a)gmx.net --- Comment #28 from winetaste(a)gmx.net --- Created attachment 72183 --> https://bugs.winehq.org/attachment.cgi?id=72183 RotTR: tearing, missing textures, wireframes I us the current version from Epic Games Store (was free) and there is no Linux build. So I tested with 7.6 and I can confirm the bug. "Wireframe look", some missing textures and distorted/tearing character model (see screenshot). I get a continuous stream of: 04dc:err:d3d:wined3d_debug_callback 0000000009AB64B0: "GL_INVALID_OPERATION in glUseProgram(program 941 not linked)". 04dc:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 000000001CE7D280 needs 35 samplers, but only 32 are supported. 04dc:err:d3d:wined3d_debug_callback 0000000009AB64B0: "GL_INVALID_OPERATION in glUseProgram(program 1541 not linked)". 04dc:fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 000000001A4B7070 needs 36 samplers, but only 32 are supported. 04d8:fixme:dxgi:d3d11_swapchain_GetDesc Ignoring ScanlineOrdering and Scaling. ==== It works fine using current DXVK 1.10.1. Btw: There is an extra D3D12-mode, but it crashes for me. Does vkd3d work out of the box with Ubuntu winehq-packages? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.